Intermediate Game Development Mid-Term : House Sneak

House sneak is a first person adventure/thriller game. The concept of the game is you are a rebellious child in a house and are looking to sneak out. Your motivations are unknown, however, you are certain that getting caught would mean absolute death. You have to walk through the house and avoid all possible enemies and their field of vision.

One of the biggest problems that I encountered when making the game was getting the AI to function properly in terms of the ray-cast hitting the player and successfully carrying out the necessary actions right after the player was caught. The solutions came into being as soon as I started figuring out the frequency of the ray-casting as well as the timing of the functions that needed to be carried out as well as the proper usage of booleans.

If I had more time I would try to fix all my present bugs within the game in regards to lighting, teleportation, and the Camera script for the AI and I would increase the size of the world. Perhaps the biggest way I would further this game is with the variety and complexity of puzzles and obstacles that the player would have to overcome.


Instructions:

Walk around through the house until you find the final room. Along the way you will come across enemies that hope to see you sneak out, do not allow their eyes to gaze upon you. The final room will have a key in the center, tread carefully here. Grab the key and bring it with you to the door at the end of the hall, the key is the only way to open the final door. Once you open the final door and break away from the house, you will have beaten the game.


StatusReleased
PlatformsHTML5
AuthorNeissa
Made withUnity